seedanceapi
Avatar Omni Human 1.5 render example

ByteDance · Avatar Omni Human 1.5 · digital human

Avatar Omni Human 1.5

Render Avatar Omni Human 1.5 through the same job workflow as Seedance — from $0.216 per render.

Model idbytedance/avatar-omni-human-1.5Shot specDigital HumanRatefrom $0.216

What it renders

OmniHuman 1.5 converts audio and visual cues into lifelike avatar animations for virtual humans, storytelling, and interactive agents. Hand over the model id and your shot settings, keep the job id, and collect the finished clip once the job lands. Pricing is per completed render from $0.216 and is locked in before the first frame is queued.

  1. Motion-first defaults

    Avatar Omni Human 1.5 opens on workable shot framing before you tune anything.

  2. Async by design

    Renders run as background jobs; poll at your own pace instead of holding a connection open.

  3. Clip-ready output

    Results arrive as a downloadable asset from private storage with a short-lived link.

  4. Digital Human shots

    Digital Human stays available for Avatar Omni Human 1.5 without leaving the video workspace.

  5. Avatar Omni Human 1.5 shots

    Avatar Omni Human 1.5 stays available for Avatar Omni Human 1.5 without leaving the video workspace.

  6. Video shots

    Video stays available for Avatar Omni Human 1.5 without leaving the video workspace.

From the shot board

Avatar Omni Human 1.5 example output.
Avatar Omni Human 1.5 output

Wire the render pipeline

  1. Grab a key

    Sign in, create a server-side key and add a little balance.

  2. Confirm the endpoint

    GET /v1/models lists bytedance/avatar-omni-human-1.5 with its shot limits and current rate.

  3. Queue the render

    POST /v1/jobs with the model id, your shot settings and a unique Idempotency-Key.

  4. Collect the clip

    Poll GET /v1/jobs/{id} until it lands, then fetch GET /v1/jobs/{id}/content.

Queue the render

# Seedance API — queue one render
curl https://seedanceapi.pro/v1/jobs \
  -H "Authorization: Bearer $SEEDANCE_API_KEY" \
  -H "Idempotency-Key: $REQUEST_ID" \
  -H "Content-Type: application/json" \
  -d '{"model":"bytedance/avatar-omni-human-1.5","prompt":"A slow dolly across a rain-lit neon street, shallow depth of field."}'

Shot settings

audioneeded
string
imageneeded
string

Try a render from here

This queues a real job on this site's /v1/jobs using your signed-in balance, or an API key if you are not signed in. A pasted key lives only in this tab; the render is billed at the quoted USD rate.

Or sign in to use your account balance.

Before you wire it in

How do I start a Avatar Omni Human 1.5 render?

Authenticate, check the live model list for bytedance/avatar-omni-human-1.5, then POST the model id and shot settings to /v1/jobs with an Idempotency-Key. Poll the job id until it settles, then download the clip.

What can I control on Avatar Omni Human 1.5?

Avatar Omni Human 1.5 accepts audio, image. Unknown keys are rejected before the render is queued, so a typo never burns a job.

What does a Avatar Omni Human 1.5 render cost?

Pricing is per render and starts at $0.216. The exact figure for your settings is returned by the model list and reserved before the job is accepted.

Is the same Seedance key valid for Avatar Omni Human 1.5?

Yes — Avatar Omni Human 1.5 runs on the same account, key and wallet as Seedance. Each endpoint is enabled individually, so verify the route before you depend on it.

Why does my Avatar Omni Human 1.5 job show as queued?

Video rendering is asynchronous: queued and running are normal. Keep polling until the job succeeds, fails or asks for review, and never resubmit the same Idempotency-Key expecting a second render.

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